With the continuous development of virtual reality technology, its application in the digitization of cultural heritage has been constantly emphasized and applied, which has an important role and significance for the protection and inheritance of cultural heritage. This paper proposes a rendering algorithm that combines LOD algorithm and occlusion rejection algorithm. The article firstly carries out theoretical research on the relevant theories and rendering processes of LOD algorithm and occlusion removal algorithm, and finally takes the cultural heritage of Shennongjia as the research object to analyze the performance of this paper’s algorithm in rendering different landscape scenes of the cultural heritage of Shennongjia. This paper concludes that in the high configuration machine, the algorithm of this paper improves the rendering performance by 587% in the resolution of 1280*720, and improves the rendering performance by 1061% in the resolution of 1920*1080. In the low configuration machine, the algorithm in this paper improves the performance by 653% in 1280*720 resolution and 770% in 1920*1080 resolution. Rendering frame rate LOD combined with occlusion culling algorithm (132.65fps) > occlusion culling algorithm (79.88fps) > LOD method (18.02fps) > without any optimization algorithm (5.32fps). The total number of rendering triangles is without any optimization algorithm (55.65) > LOD algorithm (16.78) > occlusion culling algorithm (3.64) > algorithm of LOD combined with occlusion culling (1.05).