The combination of technology and art in film and television special effects can greatly enhance the visual impact of film and television animation, and improve its commercial and artistic value. The study elaborates on the generation of special effects in 3D modeling technology in film and television production, and based on the application of rigid body special effects, it proposes a highly efficient rigid body crushing mode for optimization in response to the problems such as low real-time performance in rigid body crushing simulation. The model is a particle-based real-time simulation method of object crushing under the impact of external forces, using the discrete unit method to represent the inter-particle force, and proposes an inverse crushing mechanism, which realizes the particle-based DEM simulation on the GPU. Experimental results show that the simulation method of rigid body crushing constructed in this paper can meet the simulation requirements in different scene scales, and the rendering rate in small-scale and large-scale scenes is 90~155FPS and 40~50FPS, respectively, which is not only realistic but also real-time, and can meet the requirements of film and television production.
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