Research on Morphological Innovation in City Brand Image Based on Computer Graphics Technology

Siyang Liu1
1Zhengzhou College of Finance and Economics, Zhengzhou, Henan, 450000, China

Abstract

Urban spatial structure and three-dimensional perspective can express personalized city brand image, which is an important feature of city brand form. In this paper, computer graphics technology is applied to design a city 3D modeling algorithm based on point cloud fusion, which transforms city information into city spatial visual symbols, and then carries out the innovation of city brand image morphology. Firstly, on the basis of binocular stereo vision, tilted image generation modeling technology is utilized to realize texture mapping 3D dense point cloud structure network. Aiming at the lack of accuracy of the sparse point cloud and the existence of noise points and mesh voids due to the influence of occlusion and shadows, we design the stereo vision PMVS algorithm based on the faceted slice in order to realize the densification of the point cloud. The algorithm performance is tested on the dataset using standard 3D reconstruction evaluation metrics F-score, chamfer distance (CD), and the application analysis of segmentation and merging execution efficiency for building clusters, optimization effect of rectangle fitting, and height calculation of building clusters, and the study finds that this paper’s algorithm is ahead of the baseline model in 13 categories. When the number of regions reaches 70,000, the traditional RAG method takes 26.9 seconds, while this paper’s algorithm only takes 14.8 seconds. The time consumption reduction reaches more than 40%. The average score of the aesthetic assessment of the city brand design is 83.47 points, and the 10 experts’ evaluation of the spatial aesthetics is above 90 points, and the design is unanimously recognized. The study makes a useful exploration for the innovation of city brand image under the conditions of cutting-edge information technology.

Keywords: city brand image, 3D modeling, texture mapping, point cloud fusion