Model Design of Art Design Teaching Reform by Integrating Virtual Reality Technology Guided by Patent Achievement Transformation

Yuanyuan Ji1, Wei Xu 1
1Jiaxing Nanyang Polytechnic Institute, Jiaxing, Zhejiang, 314000, China

Abstract

Virtual reality technology, as a trend of the development of the new era, has a profound impact and influence on traditional art design teaching. This paper combines virtual reality technology to construct a classroom teaching interactive analysis system to help art design teaching reform. All the objects required for the art design teaching scene are modeled in 3Ds Max, the mapping of each object in the scene is beautified using Photoshop, the FBX format file with animation effect is output, and Unity3D is used for the design and development of the VR part. Subsequently, a quantitative coding form for classroom observation, methods and rules for behavioral data collection, and a classroom migration matrix for analysis were designed to analyze the teaching interaction behaviors in the smart classroom classroom from the micro level. The characteristics of the teaching model in the art and design classroom were captured at the macro level based on the S-T analysis. A teaching experiment was conducted in a school’s art design program after the FIAS analysis. The improved art design classroom interaction increased for the blended teaching mode, and the average of the pre and posttest scores of the experimental class applying this model were 74.18 and 84.37 respectively, and there was a significant difference, which was a significant improvement over the control class. This study provides new ideas and methods for the teaching reform of art design majors in higher education institutions.

Keywords: virtual reality, classroom interactive behavior, coding rules, art design